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   PlanetDreamcast | Features | E3 2001 Coverage | Razor Freestyle Scooter

Razor Freestyle Scooter
It's a kid Dave Mirra! - by Mr. Domino

E<SUP>3</SUP> Logo

What a surprise! I've been seeing Crave's Razor Freestyle Scooter on the release lists for a while now, but I completely ignored it because, well, it's scooters. Only fat kids ride scooters. Or, at least that's what I used to think. Razor is more or less a clone of Dave Mirra, but Razor is so much better.

The courses are so well designed! Really, tons of grind and jump opportunities and a nice host of goals to try to accomplish. The first level is on a rooftop! It's so great to see kids fall to their doom! The controls are a slight departure from Dave Mirra, with one button for rail tricks/lip stalls, another for brakes/grabs, and a third to accelerate and jump. It controls terrifically, and any Dave Mirra or Tony Hawk fan will be combo-ing tricks in no time. The trick variety is also quite impressive considering these are, well, scooters. These kids know how to turn tricks!

The graphics are about on par with Dave Mirra, although it does seem a bit weak on the character models. The kids (Chad and Ami) are a bit low on the polygon count. While the character art looks great and also anime-ish, the in game models look like hi-res N64 dolls. Still gets the job done though. The track I played had six goals, and they were pretty interesting and fun to go for. The most demanding is a "grab 30 medals" assignment, which requires both mad kid scooter skillz and the ability to utilize the entire course to jump, grind, and fly your way into the medals.

Razor Freestyle Scooter is really a wonderful surprise, especially coming from a third-party to boot or shoe, whichever. Kids wear shoes, so say shoe. "Shoe."

Media soon!

Back to E3 2001 Coverage

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