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   PlanetDreamcast | Features | First Looks | Bangai-O
   

Bangai-O
Destroy everything in sight! (But leave the fruit alone.) - by Mr. Domino
Page 2/2

Screenshot Gallery


Hi, you. Time to die.

The massive carnage is almost beautiful at times.

Whoa, I'm having flashbacks to Fantavision.

Finally, something I can agree with.

Most games don't even have this many missles, total. Bangai-O has them in the space of 3 seconds.

If you've played the N64 import, you'll notice that the backgrounds are very much improved.

Some levels are a bit puzzle-ly. A very little bit.

Japlish is great.

Media

  • RealAudio Music Clip #1
  • RealAudio Music Clip #2

  • Intro (MPEG) - The intro is unspectacular, but sets the tone for the game's wackyness. [Big (14.5M)] - [Small (7.8M)]
  • Gameplay 1 (MPEG) - This quick run through Milky Way Station should give you a good idea of general gameplay. [Big (10.4M)] - [Small (5.6M)]
  • Gameplay 2 (MPEG) - Assaulting the Nebula Fortress. Good music, but I get a bad ass-kicking from the boss. [Big (15.4M)] - [Small (8.3M)]

    Essential Links:

  • Treasure Home Page - It's in Japanese.
  • Andy Warhol's depiction of Space Fruit.
  • Previous Features

    Comments on this feature? Have a Treasure tidbit to share? Mail Feedback.


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