Games


About
- What's a Dreamcast?
- Why Should I Buy One?
- Sega History

Games
- Best Games
- Cheats
- Dreamcast Database
- Reviews (A-M)
- Reviews (N-Z)

Site
- About PDC
- News Archives / Search
- POTD Archive

Features
- Sega E3 2002
- Dreamcast: The Afterlife
- Bring Back The Classics!

Hardware
- Controllers
- System
- VMU
- Other

Community
- Forums
- Mailbag
- Links

Hosted
- DC VMU Icons
- Jet Set Graffiti Site
- KOF Orochinagi
- PSO World
- RE Mega Site
- RE Survivor's Guide
- Shadow of a Hedgehog
- SOA World
- Tony Hawk P.S.

GameSpy
  
GameSpy.com
  Founders' Club
  GameSpy Comrade
  GameSpy Store
Services
  FilePlanet
  ForumPlanet
3DActionPlanet
RPGPlanet
SportPlanet
StrategyPlanet
MMORPG
  Vault Network
Classic/Console
  ClassicGaming
  Planet Dreamcast
  Planet Nintendo
  Planet PS2
  Planet Xbox
Community
  LANParty.com

   PlanetDreamcast | Games | Reviews | Sonic Adventure
    Sonic Adventure
A next generation 3D platform experience - Review By BenT

Sonic Adventure LogoYuji Naka and his Sonic Team set the gaming world on fire in 1991, with the release of Sonic the Hedgehog for Sega's 2 year old 16-bit system, the Sega Genesis. This landmark title blew gamers away with its trademark, blinding fast speed and its hip, irreverent main character. (Hey, the attitude stuff was actually quite novel back then.) Because of the original's success, it was inevitable that a number of sequels were to follow. Each Sonic game was a larger hit than the last. Sega had finally found their mascot. Times changed, and the Genesis was phased out in favor of Sega's next generation system, the Saturn. Late in the system's life, three games featuring Sonic did appear, but none were a true sequel to the 16-bit franchise. In this sense, Sonic and friends never did make a true transition to the 32-bit Saturn, and to this day the reasons are unknown. Perhaps an A+ Sonic title could have given the Saturn the kick in the pants it needed to survive, much like the original game did for Genesis. We'll never know.

Thankfully for Sonic fans, those dark times appear to be behind us with the debut of Sonic Adventure on the Sega Dreamcast. Making the leap to full, glorious 3D, Sonic has never looked better. But does it live up to the high standards set by its illustrious predecessors?

  • The Good

    Sonic's Adventure's graphics are a great showcase of the Dreamcast's power.
    The first thing you'll notice when playing Sonic Adventure are the graphics; they are, in a word, gorgeous. Never before has such a fully realized 3D world been portrayed in a video game, be it in the arcade or otherwise. The colors are bright, the framerate smooth, and the resolution high. Along with sharp textures and detailed environments, Sonic Adventure is an excellent showcase for the Dreamcast's graphic potential.

    The second item you'll note is the music. Depending on your tastes, the soundtrack is either a glorious triumph in video game cheese or .. well, just cheese. Yes, Sega has gone nuts on the Sonic Adventure score, and its easily their wackiest effort since NiGHTS or Daytona USA. Each of the main characters have their own theme music, most complete with inspired vocals that push the songs to new heights of Japlish glee. Knuckles even raps for us. Could you ask for more? Well, yes. In addition to the great character themes, each stage and sub-stage of the game has its own distinct redbook audio track. These encompass a variety of styles, from rock to piano to ancient Mayan-themed. Most are excellent, and add a veritable ton of appeal to the game.

    Great graphics and sound aren't worth much if there's not much to actually do. Luckily, Sonic Team has this covered. In addition to the main goal of simply getting through each level, you must perform additional (and often difficult) tasks to gain up to 120 Sonic Emblems, which are basically the Sonic equivalent of the stars in Mario 64. Although the main quest belongs to Sonic, you can also unlock 5 other characters as you play, who each have their own portion of the story that you can experience from their point of view. Each stage also offers them different goals than Sonic, from winning a sandboarding slalom to playing a futuristic version of whack-a-mole. The 5 extra characters add immensely to the replayability of the game, and only through playing with all the characters can you unlock the true ending to the game.


    Whether you're snowboarding through an avalanche, running down the side of a building, or trying to escape a vicious hurricane, there's a ton of cool stuff to see and do in Sonic Adventure.
    The level design is absolutely, positively awesome. Gamers have never seen environments like these before, and it's a joy to see what innovative detail the designers have put around each corner. The Ice Cap caverns are vast, the Egg Carrier is awe-inspiring, and Emerald Coast makes you want to take a trip to a real-life beach. The speeds you achieve and the worlds you race through are almost unbelievable, and often had me near-bursting with gaming joy. I mean, what do other games have to offer that can compare to the level where you dash vertically down the side of a skyscraper while dodging treacherous, slicing helicopter blades? Or the one which has you running for your life along a boardwalk as a huge whale leaps out of the water and continually smashes it right behind you? The answer, right now, is nothing. This is great stuff, folks.

    Another interesting feature of Sonic Adventure is the built in A-Life system. A-Life is a unique innovation that was first seen in Sonic Team's Saturn title NiGHTS. In that game it was rather simple; a number of virtual creatures called Nightopians inhabited the worlds of the game, and your actions around them affected their emotions, either positively or negatively. Eventually, if all went well, they would breed and new species of Nightopians would emerge. Yay. While it was certainly an original idea, the implementation really left me cold. Thankfully, the A-Life system in Sonic Adventure is about 1000 times better. It revolves around creatures called Chao (pronounced "chow") that can be hatched from eggs at three different points in the game. After hatching, it's your task to raise and take care of them, which involves feeding them and hugging them often. You can also export your Chao to a VMU mini-game in which the Chao goes on an adventure, acquiring items and battling a few enemies along the way. All of this effort on your part will make your Chao gain strength and increase its basic attributes such as running, flying and swimming. These stats come into play when you decide to enter your Chao into one of several Chao races. Success here will earn you a few Sonic Emblems, but the real reward is the satisfaction in knowing that your Chao kicks ass. All in all, A-Life is an excellent addition to Sonic Adventure. While it's certainly not for everyone, it's varied and interesting enough to at least warrant a few hours of experimentation.

    Finally, Sonic Adventure is the first internet-enabled Dreamcast title. By choosing the Internet option from the main menu, you can connect to a custom Sonic Adventure website that is available exclusively to users of the game. Among the more interesting activities here are trading Chao with other people, and the ability to download custom addons for that enhance parts of the game. For example, the (only) download currently offered spruces up the game's main hub with balloons and banners celebrating the Dreamcast launch. By mid-October Sega also hopes to have a world ranking system set up, so players can compare their times on levels with people from all over the world. This should be great.

  • The Bad

    The voice acting and dialogue isn't the greatest.
    One of the few highly annoying traits of Sonic Adventure is the huge amount of bottomless pits you encounter. Pits are definitely the #1 predator in this game, which annoys me because for some reason I'd rather die from an enemy than a crevice. While pits are nothing new to video games, and something you've surely conquered in the past, it's the next flaw that makes them worse.

    Basically, the collision detection between your character and the world is sometimes a little wonky. If you run into a barrier at just the right angle, and just the right speed, you very well may pop right through it and end up plunging into the abyss. Or worse, sometimes you're just jumping around trying to get somewhere when the wackiness kicks in, sending you through your intended landing point and, you guessed it, into the depths. This is not an ultra-common occurrence, but it happened enough at certain points in the game to seriously annoy me.

    Another largish flaw is that about 5-10% of the time, the camera is just annoying as hell. Whether it's not being able to view a room the way you'd like, or it rapidly switching perspective at just the wrong time, the camera is sure to get on your nerves at least once in a while. Unfortunately, the camera sometimes decides to pull some of its nasty tricks in areas that are rife with the aforementioned pits. As you might imagine, it's rather jarring when you're in midair over an abyss and the camera suddenly pulls a 180! Argh! Still, some of the camera and collision issues were cleared up for the US version of Sonic Adventure, so we should at least consider ourselves lucky that we're not playing the original Japanese version.

    This brings me to the voice acting. If I had to describe my thoughts on the English voice acting in a haiku, this is how it might go:

    The English speech bites
    Where does Sega get these guys?
    Speak Japanese, please.

    Yes, Sonic Adventure lets you choose to play with the original Japanese dubbing and English subtitles, and needless to say, the Japanese voice acting is a lot better. So, this bad point is actually pretty much negated, unless you insist on having spoken English dialogue. Kudos to Sega for giving us the choice, which is something of a rarity.

    Finally, if you haven't grasped it from the rest of the review, this is a platform-centric title that has heavy Japanese influences. If American games like NFL2K and Hydro Thunder are the reason you bought your Dreamcast, or you just don't enjoy platformers, then you might not find Sonic Adventure too appealing.

  • The Final Word
    Sonic Adventure is a creative triumph, easily surpassing all other titles as the current king of 3D platform games. The style and scope of this game are breathtaking, and proof positive that Sega is back on track. If they can keep up this level of output, I can't imagine what might lie in store next. Bring it on.

    Developer: Sonic Team
    Publisher: Sega
    Genre: Platform

    Highs: Beautiful graphics, mindblowing speed, decent control, awesome soundtrack, excellent replay value, Internet ranking (soon).

    Lows: A-Life can take up most of a VMU, occasional camera and clipping issues, framerate drops briefly in a few spots.

    Other: 1 Player, VMU Compatible (for saving progress and Chao mini-games), Jump Pack Compatible, Uses Modem.

    Final Score:

    (out of a possible 10)

    Visit this Game's Dreamcast Database Entry

    Previous Reviews

    Comments on this review? Mail Feedback.


  • [Main Page] [About] [Games] [Site] [Hosting Info] [Features] [Community]
    IGN.com | GameSpy | Comrade | Arena | FilePlanet | ModCenter | GameSpy Technology
    TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
    AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
    By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
    Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
    IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.