Games


About
- What's a Dreamcast?
- Why Should I Buy One?
- Sega History

Games
- Best Games
- Cheats
- Dreamcast Database
- Reviews (A-M)
- Reviews (N-Z)

Site
- About PDC
- News Archives / Search
- POTD Archive

Features
- Sega E3 2002
- Dreamcast: The Afterlife
- Bring Back The Classics!

Hardware
- Controllers
- System
- VMU
- Other

Community
- Forums
- Mailbag
- Links

Hosted
- DC VMU Icons
- Jet Set Graffiti Site
- KOF Orochinagi
- PSO World
- RE Mega Site
- RE Survivor's Guide
- Shadow of a Hedgehog
- SOA World
- Tony Hawk P.S.

GameSpy
  
GameSpy.com
  Founders' Club
  GameSpy Comrade
  GameSpy Store
Services
  FilePlanet
  ForumPlanet
3DActionPlanet
RPGPlanet
SportPlanet
StrategyPlanet
MMORPG
  Vault Network
Classic/Console
  ClassicGaming
  Planet Dreamcast
  Planet Nintendo
  Planet PS2
  Planet Xbox
Community
  LANParty.com

   PlanetDreamcast | Games | Reviews | Space Channel 5
    Space Channel 5
Page 2/2
Musical mayhem you won't want to miss - Review By BenT

Ulala changes outfits every level to keep things fresh.
Finally, Space Channel 5 has a lot of cool little touches that I appreciated. For example, completing the game once opens the Extra Mode, which will allow you to take different paths through the game the next time you play. This increases the replay value a bit over other rhythm-based games, and gives you something to look forward to after the initial run-through. Another nice touch is that every character you rescue has its own associated biography, which can be viewed from the options screen. Some of these are hilarious, in that unique way that only precisely-translated Japanese can. For example, take "Sport" Logan, a Spaceport 9 worker whom you rescue in the first level. We are informed that his favorite color is "Russet" and that he "... is a jolly man who works at the Spaceport during the day, and fights crime in the evenings. He enjoys backgammon." The game is full of stuff like this. Priceless.

  • The Bad
    The number one problem people might have with Space Channel 5 is that there may not be enough gameplay to satisfy some. First, the play mechanics are extremely simple -- perhaps too simple. While it's true that this is by design, some players may be rather non-plussed with the game's simplistic button-pushing nature. Second, the game is noticeably short. With only four stages, a good player can go from start to finish in well under an hour. While the alternate paths and the desire to rescue every character will keep you playing, it's possible that you'll have seen most of what the game has to offer in the space of a few hours.

    Another annoyance is that the full motion video backgrounds and polygonal characters are often out of a sync by a few tenths of a second. This means that while the background may have switched to a new camera angle, the

    The boss of the third report: the terrifying Morolian Monroe.
    view of the characters will remain the same for an instant. This looks rather odd, especially when the camera is cutting between angles rapidly. It's not a major problem, but I'm surprised they couldn't get these timing issues worked out before shipping. Another video-related problem is that at a few points, particularly near the end, FMV compression artifacts become quite noticeable. Again, this isn't going to kill your enjoyment of the title, but those of you with sharp eyes will be noticing some dirty, JPEGgy badness from time to time.

    Finally, some niggles. It's way too easy to overwrite a saved game, as a single button press will do the deed. The game could have at least added a yes/no prompt to make things a bit safer. Better yet, it could have remembered which save file was in use and kept the cursor highlighting it, ensuring that you wouldn't accidentally overwrite the wrong file. Secondly, where the heck is the two player mode? This game is bursting with possibilities for fun competitive play, but no such modes are offered. A pity.

  • The Final Word
    Space Channel 5 takes an existing genre and infuses it with astoundingly fresh settings, characters, and music. The end result is a work of art in every sense of the word. Still, the rigid gameplay will not appeal to everyone, nor those who dislike things that are outside the norm. But for the rest of us, Space Channel 5 is an absolute blast, and a testament to the immense talent that's resident at Sega. If you're in the mood for something different, pick up Space Channel 5, and get down with your bad self.

    Developer: Sega
    Publisher: Sega
    Genre: Rhythm

    Highs: Superb soundtrack, amazing production and character design, smooth animation, just plain funky.
    Lows: Some compression artifacts, may be too simple, no two player mode.
    Other: 1 Player, VMU Compatible (5 blocks), Arcade Stick Compatible, VGA Cord Compatible.

    Media:

  • Gameplay 1 (MPEG) - Escaping from an exploding base. And, a disturbing secret is revealed! [Big (7.9M)] - [Med (4.3M)] - [Small (944K)]
  • Gameplay 2 (MPEG) - Rescuing Space Michael. Yeah, that one. [Big (16.9M)] - [Med (9.1M)] - [Small (1.9M)]
  • Gameplay 3 (MPEG) - "No one can outdance Evila!" Can Ulala? [Big (17.9M)] - [Med (9.6M)] - [Small (2.1M)]
  • Final Score:

    (out of a possible 10)

    Visit this Game's Dreamcast Database Entry

    Previous Reviews

    Comments on this review? Mail Feedback.


  • [Main Page] [About] [Games] [Site] [Hosting Info] [Features] [Community]
    IGN.com | GameSpy | Comrade | Arena | FilePlanet | ModCenter | GameSpy Technology
    TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
    AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
    By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
    Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
    IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.