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   PlanetDreamcast | Features | Rogue Spear Designer Diary | October 24, 2000

Rogue Spear Designer Diary
An inside look at the development of Rainbow Six: Rogue Spear for the Dreamcast

Final Entry: October 24, 2000

As we discussed in our last journal, we have submitted Alpha. We are glad to hear that there weren�t any major issues. In fact, there were no game play bugs at all.

There were three main critiques about the original Rainbow Six, and we think we�ve tackled them all in this fine sequel, Rogue Spear. The first was loading times. Our loading times are running at an unbelievable rate. You�ll definitely want to check this out! The largest mission should take no longer than thirty seconds.

The second issue was no multi-player. The four-player DeathMatch is now up and running in full force. You will now be able to play against three of your friends and have an all out covert deathmatch feista. This is a big accomplishment! You can now enjoy BOTH Rogue Spear and Urban Operations, split-screen and four player DeathMatch, all on one CD!

And lastly, the controller functions seemed a bit difficult for some to get used to. Well, we have now structured the controller for easier functionality. There will not be as many combinations to memorize.

Another feature that can also help with controller memorization issues is the Sega mouse and keyboard. We received the mouse from Sega and have had a chance to test it. Compatible is the answer! When you combine the mouse and keyboard together, what have you got? A real PC feel, but on a console, and with split screen and DeathMatch abilities! You�ll have hours and hours of action packed gaming entertainment!! (Or so we hope!)

We are going to be submitting Beta by the end of the week, so it shouldn�t be long before the game is available for you to buy. Until then, enjoy these screenshots from the most recent version.

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