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   PlanetDreamcast | Features | Sega Classics: NiGHTS Into Dreams
   

Sega Classics: NiGHTS Into Dreams
Sega's 1997 masterpiece is truly magical - by Tren
Page 3/3

Screenshot Gallery


Touch NiGHTS and the level will begin.

Ah, the freedom of flight. Few (no?) games have captured it like NiGHTS has.

20 chips and the Ideya Capture is toast. Now it's time to get some serious points.

Happy meadows.

Ah, an A. I'm so proud.

The little guy in the lower left is one of the A-Life creatures. He looks rather perturbed by NiGHTS' nearby acrobatics.

Blue, blue skies, I see... oops, wrong game.

Stunty fun.

Gillwing is the first boss most people encounter... experts can take him out in the space of a few seconds with a well-placed paraloop. I'm no expert.

Soft Museum may be the trippiest level in a game that's damn trippy to begin with.

That white orb is the (newly freed) Ideya. Taking it back to the Palace completes the course.

Paralooping creates deadly swirling vortexes, as seen at the top of this pic.

And finally, a little fun with snowballs.

Media

Note: BenT here. I do all the media for the site. Also, I suck at NiGHTS (though I'm improving!). Just wanted to tell you that. Thanks. Enjoy.

  • Intro (MPEG) - The intro gives a brief introduction to the man himself, NiGHTS. [Big (7.5M)] - [Small (4.1M)]
  • Gameplay 1 (MPEG) - Splash Valley is as beautiful as it is easy. [Big (18M)] - [Small (9.6M)]
  • Gameplay 2 (MPEG) - Claris' Soft Museum dream is probably the weirdest world in the game -- quite a feat! [Big (12.4M)] - [Small (6.7M)]

    Essential Links:

  • ClassicGaming.com
  • Dave's Sega Saturn Page
  • Previous Features

    Comments on this feature? Have a classic game to suggest for another column? Mail Feedback.


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