- What's a Dreamcast?
- Why Should I Buy One?
- Sega History

- Best Games
- Cheats
- Dreamcast Database
- Reviews (A-M)
- Reviews (N-Z)

- About PDC
- News Archives / Search
- POTD Archive

- Sega E3 2002
- Dreamcast: The Afterlife
- Bring Back The Classics!

- Controllers
- System
- Other

- Forums
- Mailbag
- Links

- DC VMU Icons
- Jet Set Graffiti Site
- KOF Orochinagi
- PSO World
- RE Mega Site
- RE Survivor's Guide
- Shadow of a Hedgehog
- SOA World
- Tony Hawk P.S.

  Founders' Club
  GameSpy Comrade
  GameSpy Store
  Vault Network
  Planet Dreamcast
  Planet Nintendo
  Planet PS2
  Planet Xbox

   PlanetDreamcast | Features | Rogue Spear Designer Diary

Rogue Spear Designer Diary
An inside look at the development of Rainbow Six: Rogue Spear for the Dreamcast

Sometimes it's nice to see things from a different perspective.

That's the idea behind this feature, which is a "Designer's Diary" for Majesco's upcoming Dreamcast port of Rainbow Six: Rogue Spear. The game will feature both the Urban Operations expansion pack and extensive multiplayer options, definitely making it one to watch. We've hooked up with David Elmekies, the director of product development at Pipe Dream Interactive (Majesco's internal development studio). David is responsible for the company´┐Żs product development across all platforms, and has been instrumental in establishing the Pipe Dream Interactive development teams and dramatically reducing product development cycles and costs.

David will be keeping us up to date on the Rogue Spear project's achievements, hurdles, highs, and lows, checking in with the latest news every three weeks.

Diary Entries

  • Entry One: August 1, 2000 - Today's initial entry will give you a primer on what's been done so far, as well as where the team is planning to go next. Oh yes, there's a bunch of screenshots, too. Enjoy!

  • Entry Two: August 22, 2000 - This week, David reveals what compromises must be made to fit such a large game onto a console, and also tells us what's up with the mouse, keyboard, and other peripheral support. New shots, too.

  • Entry Three: September 20, 2000 - A quick update. The bug-squashing continues, as the team works to reach Alpha status. Also: fun with peripherals.

  • Final Entry: October 24, 2000 - Final beta status is almost within reach. David takes a quick time-out to fill us in on what's up. Almost there!
  • Previous Features

    Comments on this feature? Mail Feedback.

    [Main Page] [About] [Games] [Site] [Hosting Info] [Features] [Community]
    IGN.com | GameSpy | Comrade | Arena | FilePlanet | ModCenter | GameSpy Technology
    TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
    AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
    By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
    Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
    IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.